@startuml
sprite $cloud_bolt [48x48/16] {
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00000000000000001BFFFFFFFFE000000000000000000000
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0000000000000008AAAAACFFFFFFFFFFB000000000000000
0000000000000000000009FFFFFFFFF90000000000000000
000000000000000000002FFFFFFFFF500000000000000000
000000000000000000009FFFFFFFE3000000000000000000
00000000000000000002FFFFFFFB10000000000000000000
00000000000000000009FFFFFF9000000000000000000000
0000000000000000002FFFFFF50000000000000000000000
0000000000000000009FFFFE300000000000000000000000
000000000000000002FFFFB1000000000000000000000000
000000000000000009FFF800000000000000000000000000
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000000000000000001620000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_CLOUD_BOLT(_alias) ENTITY(rectangle,black,cloud_bolt,_alias,FA6 CLOUD_BOLT)
!define FA6_CLOUD_BOLT(_alias, _label) ENTITY(rectangle,black,cloud_bolt,_label, _alias,FA6 CLOUD_BOLT)
!define FA6_CLOUD_BOLT(_alias, _label, _shape) ENTITY(_shape,black,cloud_bolt,_label, _alias,FA6 CLOUD_BOLT)
!define FA6_CLOUD_BOLT(_alias, _label, _shape, _color) ENTITY(_shape,_color,cloud_bolt,_label, _alias,FA6 CLOUD_BOLT)
skinparam folderBackgroundColor<<FA6 CLOUD_BOLT>> White
@enduml